<!--
function MM_swapImgRestore() { //v3.0
	var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
	var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
	var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
	if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
	var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
	d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
	if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
	for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
	if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
	var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
	if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->

function trim(inputString) 
{
   // Removes leading and trailing spaces from the passed string. Also removes
   // consecutive spaces and replaces it with one space. If something besides
   // a string is passed in (null, custom object, etc.) then return the input.
	
   var retValue = inputString;
   var ch = retValue.substring(0, 1);
   while (ch == " ") { // Check for spaces at the beginning of the string
      retValue = retValue.substring(1, retValue.length);
      ch = retValue.substring(0, 1);
   }

   ch = retValue.substring(retValue.length-1, retValue.length);
   while (ch == " ") { // Check for spaces at the end of the string
      retValue = retValue.substring(0, retValue.length-1);
      ch = retValue.substring(retValue.length-1, retValue.length);
   }

   return retValue; // Return the trimmed string back to the user
} // Ends the "trim" function


var secs
var timerID = null
var timerRunning = false
var delay = 1000

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 5
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        //alert("You have just wasted 10 seconds of your life.")
		window.history.go(-2);
		
    }
    else
    {
        self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}